BUILDENT seeks to develop key competences, by establishing good practices for better support of educational staff in their tasks and improving their education, for updating assessment and validation methods and tools, and for introducing new and innovative forms of teaching and learning needed for personal fulfilment, employability ,socio-educational and personal development, as well as participation in civic and social life. As a tool, it seeks to improve both digital and entrepreneurial competences motivating more young people and their teachers.
The overall results of the project will be achieved through the project activities through the development of the four project results.
1. The training course focused on defining competence and training units necessary to develop the profile.
2. A game will be created as practise with the scope to clearly move away from theorical approaches .
3. Animated videos will be used as support tool.
4. The construction of the Smart Learning Environment space
The overall results of the project will be achieved through the project activities through the development of the four project results,interconnected, as the results of intermediate activities will lay the foundation for the consecutive steps, the organisation of 9 Multiplier events , the dissemination, exploitation, impact and sustainability activities, project quality and risk management and proper implementation and feedback.
The project includes 7 partners from 8 countries, Türkiye, Malta, Lithuania, Italy, Spain, Portugal and the Netherlands.